Riot Games talks about the development of valuing and its black licorice culture

If you have seen our recreation critic, you will probably remember me speaking of the steep difficulty curve of the game and his hardcore competitive gameplay. It s definitely not for everyone, but Riot Games agrees with that. In a recent interview with Eurogamer, many members of the development team of development sat down to discuss some of their ideas.

One of the things discussed is the artistic style of enhancing, by which many players seemed discouraged. Moving away from granular, enhancing realism adopts a colorful and caricature approach to their art that has a visual impact. Even with the critics, Riot is not going to get away from his original vision of the project. They aim to be a competitive shooter and nothing more, and they know it requires visual clarity for all their players.

David Straily, the Valor s Lead Tech Game, said this:

We are a shameless competitive game – and in order to maintain this concentration, we have to compromise on visual fidelity in the game.

We, rioters, often talk about our culture of black licorice . We aim for some type of gaming experience, for some type of player – we never intend to be an experience to do everything; We know that the game does not please everyone, and it s okay. We deliver where it counts.

That being said, if we can achieve our goals of readability and performance – while improving visual loyalty, we will do it. You have seen some in the transition from the closed beta to the global launch (selection of 3D characters, VFX barrier effects, VFX orb, etc.). Expect ongoing improvements over time, we are a live service and we always want to improve experience. »

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I really like the position of Riot on this one. Dilute all their experience to please the general public does not just cut it into the e-sport. You must establish a niche and hold you. I also like the term black licorice culture. Some people will love and some people will never touch, and that s fine.

Make sure you read the entire interview on Eurogamer for more information!

Source: Eurogamer